Re: Graphics3D polygon face colors
- To: mathgroup at smc.vnet.net
- Subject: [mg65029] Re: [mg65016] Graphics3D polygon face colors
- From: "David Park" <djmp at earthlink.net>
- Date: Sun, 12 Mar 2006 23:57:46 -0500 (EST)
- Sender: owner-wri-mathgroup at wolfram.com
AJ, Use the graphics directives FaceForm, EdgeForm and SurfaceColor. If you want the entire surface to be the same color all you will need if SurfaceColor. You can use EdgeForm to subdue the 'mesh' by coloring them only a slightly darker shade than the surface. One problem is that regular Mathematica lighting is colored and if you try to use lighter pastel colors for the objects the regular lighting will overwhelm them. The DrawGraphics package from my web site below has an option command, NeutralLighting, that allows you to adjust the color saturation of the lights so that surface colors will better display. It also allows you to rotate the lights. David Park djmp at earthlink.net http://home.earthlink.net/~djmp/ From: AJ Friend [mailto:ajfriend at gatech.edu] To: mathgroup at smc.vnet.net Hi, If I display a polygon in 3 space with Graphics3D and the faces are colored by the default light sources, does anyone know how to get the rbg values for the face colors? Thanks, AJ Friend