MathGroup Archive 2006

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Graphics`SurfaceOfRevolution -- axis change


In Help,it is a little more instructive or less confusing may be to use
a dummy variable like u, other than x, y or z.The examples show
surfaces made by rotations of the original meridian about x-, y-, and
z- axes.

<< Graphics`SurfaceOfRevolution`
<< RealTime3D`
sorx = SurfaceOfRevolution[-1 + u^2, {u, 0, 1.2},RevolutionAxis -> {1,
0, 0}];
sory = SurfaceOfRevolution[-1 + u^2, {u, 0, 1.2},RevolutionAxis -> { 0,
1, 0}];
sorz = SurfaceOfRevolution[-1 + u^2, {u, 0, 1.2},RevolutionAxis -> {0,
0, 1}];
Show[sorx, sory, sorz];


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