Re: advanced fill effects for graphics primitives
- To: mathgroup at smc.vnet.net
- Subject: [mg81628] Re: advanced fill effects for graphics primitives
- From: "Steve Luttrell" <steve at _removemefirst_luttrell.org.uk>
- Date: Sat, 29 Sep 2007 06:28:25 -0400 (EDT)
- References: <fcnl6k$s7e$1@smc.vnet.net>
I've now realised that Inset is not going to do what you want (see my previous response). However, the Wolfram Blog describes a way of using VertexColors that does the texture fills that you want. See http://blog.wolfram.com/2007/06/mathematicas_true_colors.html, and search on that page for the word "Texturing". -- Steve Luttrell West Malvern, UK "sdw" <warwick at jps.net> wrote in message news:fcnl6k$s7e$1 at smc.vnet.net... >I see no way to create advanced fill effects for the basic graphics > primitives like polygon, circle, rectangle, etc. > > examples would include things like gradient colors, hatching, cropped > or fit images, texture fills. > > these are typical needs for advanced graphs and plots. > > Am I missing something? > > thanks > >