MathGroup Archive 2007

[Date Index] [Thread Index] [Author Index]

Search the Archive

Re: advanced fill effects for graphics primitives

  • To: mathgroup at smc.vnet.net
  • Subject: [mg81628] Re: advanced fill effects for graphics primitives
  • From: "Steve Luttrell" <steve at _removemefirst_luttrell.org.uk>
  • Date: Sat, 29 Sep 2007 06:28:25 -0400 (EDT)
  • References: <fcnl6k$s7e$1@smc.vnet.net>

I've now realised that Inset is not going to do what you want (see my 
previous response).

However, the Wolfram Blog describes a way of using VertexColors that does 
the texture fills that you want. See 
http://blog.wolfram.com/2007/06/mathematicas_true_colors.html, and search on 
that page for the word "Texturing".

-- 
Steve Luttrell
West Malvern, UK

"sdw" <warwick at jps.net> wrote in message news:fcnl6k$s7e$1 at smc.vnet.net...
>I see no way to create advanced fill effects for the basic graphics
> primitives like polygon, circle, rectangle, etc.
>
> examples would include things like gradient colors, hatching,  cropped
> or fit images,  texture fills.
>
> these are typical needs for advanced graphs and plots.
>
> Am I missing something?
>
> thanks
>
> 



  • Prev by Date: Re: Flat colour in RegionPlot; millions of little triangles
  • Next by Date: Re: Problem with symbolic solution of a differential equation
  • Previous by thread: Re: advanced fill effects for graphics primitives
  • Next by thread: Aspect Ratio question