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Re: advanced fill effects for graphics primitives

  • To: mathgroup at
  • Subject: [mg81628] Re: advanced fill effects for graphics primitives
  • From: "Steve Luttrell" <steve at>
  • Date: Sat, 29 Sep 2007 06:28:25 -0400 (EDT)
  • References: <fcnl6k$s7e$>

I've now realised that Inset is not going to do what you want (see my 
previous response).

However, the Wolfram Blog describes a way of using VertexColors that does 
the texture fills that you want. See, and search on 
that page for the word "Texturing".

Steve Luttrell
West Malvern, UK

"sdw" <warwick at> wrote in message news:fcnl6k$s7e$1 at
>I see no way to create advanced fill effects for the basic graphics
> primitives like polygon, circle, rectangle, etc.
> examples would include things like gradient colors, hatching,  cropped
> or fit images,  texture fills.
> these are typical needs for advanced graphs and plots.
> Am I missing something?
> thanks

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