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Re: advanced fill effects for graphics primitives
- To: mathgroup at smc.vnet.net
- Subject: [mg81628] Re: advanced fill effects for graphics primitives
- From: "Steve Luttrell" <steve at _removemefirst_luttrell.org.uk>
- Date: Sat, 29 Sep 2007 06:28:25 -0400 (EDT)
- References: <fcnl6k$s7e$1@smc.vnet.net>
I've now realised that Inset is not going to do what you want (see my
previous response).
However, the Wolfram Blog describes a way of using VertexColors that does
the texture fills that you want. See
http://blog.wolfram.com/2007/06/mathematicas_true_colors.html, and search on
that page for the word "Texturing".
--
Steve Luttrell
West Malvern, UK
"sdw" <warwick at jps.net> wrote in message news:fcnl6k$s7e$1 at smc.vnet.net...
>I see no way to create advanced fill effects for the basic graphics
> primitives like polygon, circle, rectangle, etc.
>
> examples would include things like gradient colors, hatching, cropped
> or fit images, texture fills.
>
> these are typical needs for advanced graphs and plots.
>
> Am I missing something?
>
> thanks
>
>
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