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Re: Animation = Translation + Vibration, But How?
- To: mathgroup at smc.vnet.net
- Subject: [mg95174] Re: Animation = Translation + Vibration, But How?
- From: dh <dh at metrohm.com>
- Date: Fri, 9 Jan 2009 06:21:18 -0500 (EST)
- References: <gk1rso$pgl$1@smc.vnet.net> <gk2679$135$1@smc.vnet.net> <gk3ffa$e0n$1@smc.vnet.net>
Hi Gidi,
e.g. look up "Animate" or:
http://www.math.northwestern.edu/~wphooper/code/latex/mathematica_movie/
Daniel
GidiL wrote:
> On Jan 7, 2:12 pm, dh <d... at metrohm.com> wrote:
>> Hi Gidi,
>>
>> here is a very simple aproach:
>>
>> lever[x_, y_, phi_?NumericQ] := Module[{length = 1},
>>
>> p1 = {x, y, 0};
>>
>> p2 = p1 + length { Cos[phi], 0, Sin[phi]};
>>
>> Line[{p1, p2}]
>>
>> ];
>>
>> Do[
>>
>> x = 0.01 t;
>>
>> y = 0.01 t;
>>
>> phi = 0.2 Sin[0.2 t];
>>
>> Show[Graphics3D[{Thickness[0.1], lever[x, y, phi]}],
>>
>> PlotRange -> {{0, 2}, {0, 2}, {-1, 1}}] // Print;
>>
>> , {t, 0, 100}]
>>
>> hope that this get you started, Daniel
>>
>>
>>
>> GidiL wrote:
>>> Dear All!
>>> I created a cantilever in Mathematica (nothing fancy, a Graphics 3D
>>> object created with Polygon).
>>> The only thing that I want now is to simulate its movement. I thought
>>> it would be easy, but it's proving to be diabolically difficult.
>>> Boundary conditions: the cantilever should be fixed in one end, and
>>> allowed to oscillate in the other (the oscillations are predetermined
>>> by some simple trigonometric function).
>>> This system should be allowed to translate in space (a moving beam, so
>>> to speak).
>>> So it should be allowed to move in the X-Y plane and oscillate along
>>> the Z- axis.
>>> Moving it in the X-Y plane is accomplished with the Translate
>>> function. But how can I make it oscillate in a specific manner? How
>>> can I combine in one animation both movements?
>>> Any help would be greatly apprerciated,
>>> Gideon- Hide quoted text -
>> - Show quoted text -
>
> Daniel,
>
> Thank you so very much!
> Your suggestion spurred another question: would you happen to know how
> I could combine the different frames into a single frame, which could
> then be made into a QuickTime movie?
>
> Gideon
>
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