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Re: Image Processing & 3D Graphics Question

  • To: mathgroup at smc.vnet.net
  • Subject: [mg98112] Re: Image Processing & 3D Graphics Question
  • From: Jens-Peer Kuska <kuska at informatik.uni-leipzig.de>
  • Date: Mon, 30 Mar 2009 05:15:06 -0500 (EST)
  • Organization: Uni Leipzig
  • References: <gqq3r0$7ma$1@smc.vnet.net>
  • Reply-to: kuska at informatik.uni-leipzig.de

Hi,

Mathematica can't do texture mapping, but MathGL3d can.

Regards
   Jens

TerryH wrote:
> Hi Group:
>    I have an image that I can Import into Mathematica Ver 7.0.0 as either
> a "*.gif" file or a "*.bmp" file.  That is no problem.  The image is 
> circular in nature.
>    Now what I want to do is to place this image on one side of a short 
> cylinder that I've created that is a 3D graphics object and be able to
> rotate both together much like you would do with any 3D graphics object.
> 
>    An illustration of the final result would be to take a coin of some 
> thickness, say a quarter, and be able to tilt the coin so that the tip 
> of Washington's head would be furthest away from the viewpoint and yhe 
> year closest to the viewpoint with the coin's edge showing.  So it 
> sounds like the first thing to do is to convert imported image into a 3D 
> Graphics object, but I don't know how to do this (or even if it can be 
> done from within Mathematica). Can the image be digitized and then 
> displayed somehow in 3D?  So does anybody have any ideas as to how to 
> proceed?
> Any and all help is greatly appreciated.  TIA
> .....Terry
> 


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