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Re: ViewVector->{0,0,0}

  • To: mathgroup at smc.vnet.net
  • Subject: [mg102128] Re: [mg102104] ViewVector->{0,0,0}
  • From: "Elton Kurt TeKolste" <tekolste at fastmail.us>
  • Date: Thu, 30 Jul 2009 05:32:06 -0400 (EDT)
  • References: <200907290955.FAA21746@smc.vnet.net>

You have, in essence, specified a view direction that has no direction. 
Since the view direction is the normal to the plane on which the
perpspective is projected this cannot give a coherent result.

On Wed, 29 Jul 2009 05:55 -0400, "Otto Murphy" <obott0 at gmail.com> wrote:
> I want to plot points in 3d space which will represent stars, and then
> make a visualization that shows these stars from the position of an
> observer on the surface of a planet which will also have an absolute
> position in 3d space. I was toying with the idea of repositioning the
> camera to achieve this...
> 
> I get weird behavior when I use a view vector of magnitude 0:
> 
> Graphics3D[Point[{0, 1, 1}], ViewVector -> {0, 0, 0}, Axes -> True,
>  AxesLabel -> {x, y, z}]
> 
> Anyone have any ideas?
> 


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