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Re: rotation matrix to Yaw-Pitch-Roll angles
- To: mathgroup at smc.vnet.net
- Subject: [mg20459] Re: rotation matrix to Yaw-Pitch-Roll angles
- From: Jens-Peer Kuska <kuska at informatik.uni-leipzig.de>
- Date: Wed, 27 Oct 1999 02:04:35 -0400
- Organization: Universitaet Leipzig
- References: <7v3ddk$62l@smc.vnet.net>
- Sender: owner-wri-mathgroup at wolfram.com
Hi,
the SurfaceOfRevolution package has the code inside
look for the rotationmatrix[] function. It is in the
private section but you may copy the code pice.
Hope that helps
Jens
"Gil C." wrote:
>
> Hello,
> I know this question was asked before, but I could not find an
> answer...
> Having the definition of an object's orientation in space (world XYZ
> coordinate system), how do I represent its orientation as
> Yaw-Pitch-Roll angles ?
> I am looking for the formulas.
>
> The rotation matrix is:
> 3 elements describing the cosine of the angle between X axis, Y axis
> and Z axis of the object and the X of the "world" coordinate system.
> next 3 elements are for the object's Y axis.
> Last 3 are for Z axis.
>
> Thanks in advance,
> Gil.
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