MathGroup Archive 2006

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Graphics3D axes


This must be a common query but I haven't been able to find the answer:

For plotting 3D graphics (plot3D or Graphics3D), how do you get the 
standard axes: (1,0,0), (0,1,0), (0,0,1)? I've tried all sorts of options 
from AxesEdges to changing Views. Basically, I'd like my 3D plots to appear 
with the axes set at the origin.

              z    
               |
       (0,0,0) |______ y
              / 
            /
           x

Thank you for any pointers.
 


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