Re: Colors are off in Texture
- To: mathgroup at smc.vnet.net
- Subject: [mg114316] Re: Colors are off in Texture
- From: Yves Klett <yves.klett at googlemail.com>
- Date: Tue, 30 Nov 2010 06:24:00 -0500 (EST)
- References: <id2epi$db7$1@smc.vnet.net>
Hi, as for colors in 3D, the default lighting is not really neutral. Hence, trying Lighting->"Neutral" or using Glow may be useful. Regards, Yves Am 30.11.2010 10:05, schrieb Yaroslav Bulatov: > Here's a side by side comparison of original pictures and one in > Graphics3D mapping onto surface using Texture and viewed in > orthographic projection > > http://yaroslavvb.com/upload/save/mathematica-texture-off-colors.png > > The right one is blurry even though it was Rasterized as the same > resolution as the original one.The colors in the right one are > different. > > I'm not sure if this is a problem of Mathematica, or some video-card/ > OS interaction. > Has anybody noticed a difference in colors when using Texture? > > One solution is to determine the color shift and if so, invert it > after Rasterizing the Graphic, but perhaps there's a simpler solution? > > Notebook to generate the graphic: http://yaroslavvb.com/upload/save/stackoverflow-question-GraphPlots.nb > > ------ > http://stackoverflow.com/users/419116/yaroslav-bulatov >