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Re: Colors are off in Texture

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  • Subject: [mg114316] Re: Colors are off in Texture
  • From: Yves Klett <yves.klett at>
  • Date: Tue, 30 Nov 2010 06:24:00 -0500 (EST)
  • References: <id2epi$db7$>


as for colors in 3D, the default lighting is not really neutral. Hence,
trying Lighting->"Neutral" or using Glow may be useful.


Am 30.11.2010 10:05, schrieb Yaroslav Bulatov:
> Here's a side by side comparison of original pictures and one in
> Graphics3D mapping onto surface using Texture and viewed in
> orthographic projection
> The right one is blurry even though it was Rasterized as the same
> resolution as the original one.The colors in the right one are
> different.
> I'm not sure if this is a problem of Mathematica, or some video-card/
> OS interaction.
> Has anybody noticed a difference in colors when using Texture?
> One solution is to determine the color shift and if so, invert it
> after Rasterizing the Graphic, but perhaps there's a simpler solution?
> Notebook to generate the graphic:
> ------

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