Re: Texture with transparency not working
- To: mathgroup at smc.vnet.net
- Subject: [mg116512] Re: Texture with transparency not working
- From: Chris Hill <chill at wolfram.com>
- Date: Thu, 17 Feb 2011 05:21:11 -0500 (EST)
At 03:33 AM 2/16/2011, Sjoerd C. de Vries wrote: >I've been trying all examples in the Texture doc page. They all work >just great except for three: the first one is the example below the >"Scope/texture styling" header and the other two are the examples >below the" Generalizations and extensions" header. The common >denominator is that all three examples use transparency in their >textures. Could you describe the result you get from these examples? Is the rendering blank, non-transparent, etc? Do those examples work if you supply this option to Graphics3D? BaseStyle->{RenderingOptions->{"Graphics3DRenderingEngine"->"BSPTree"}} This will change the algorithm used to render transparent scenes. Chris Hill Wolfram Research